Little Guy Games


This is a screen capture of an in-game puzzle I worked on for the majority of my time. It was from the project archives, and I had extensively debugged it for our GDC 2018 demo.


Little Guy Games was an exciting opportunity for me to take a step into the gaming industry. I interned in Toronto for 6 months and got valuable lessons in narrative and game design. The Last Sky (TLS) is an adventure puzzle game about overcoming the past through one single dream about death. The protagonist, Jake, is a PTSD war veteran. Our aim was to make the player contemplate their own perception of reality through an abstract, mystic world. Their interactions emulate a calming, dreamlike atmosphere using an emotional story to deliver an intricately designed journey of Jake’s self-healing. To quote my supervisor and CEO of TLS, Tom Frencel about the game – “It is like the Japanese art of Kintsukuroi, the realization that the piece can be beautiful even after being broken. ” Through a game about chaos, healing and achieving an emotional balance, I learned a lot about how complicated a human brain is and the true consequences of trauma.

My work related to narrative design involved writing dialogue, streamlining the narrative gameplay and working with reactive story objects. I also worked on debugging and scripting certain features and designed a zodiac puzzle related to constellations.

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