AI Adventures – Dev Blog

I have lately gained a lot of interest into Game AI. After playing Horizon Zero Dawn, I was amazed at how that game’s AI behavior was so advanced with hierarchical network planning and advanced height maps with their flying AI.

Ever since, I have been down this rabbit hole of investigating Game based AI agents. From reading about the most primitive Pacman AI, to FEAR’s ground-breaking enemy AI I have just been thoroughly in this sub-topic of games.

This series of blog posts will be about me exploring group AI and talking about my journey of success/obstacles/failure to develop group behavior in a city builder game I am working on. 

 

 

Week 1 – Research and Exploration.

Week 2 – Single Agent Setup

Week 3 – Final Implementation

 

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