I was a winner in the Gold Category with my Narrative Review talking thoroughly about Mental Health and it’s exploration in the Video Game, Celeste. I was invited to present my findings of the game and the analysis to Game Developers Conference where I engaged in a lot of discussions about Celeste’s game designs and the overarching design challenges with mental health and video games.
I made a detailed analysis which been posted on the GDC Vault website alongside other winners from across the country.